Archives for category: Right Brain: Creative

While analyzing the works of well known fantasy artists, we can come up with a series of qualities to the scene. These qualities or parameters are often manipulated in odd ways to achieve a surreal effect. Here are a few of them:

  • Scale
  • Proportion
  • Position
  • Color
  • Texture
  • Light
  • Camera and point of view (perspective)
  • Shape and form
  • Animation, timing and rhythm
  • Physics and the laws of nature
  • Organic Attributes
  • Mechanical Attributes (hardware)

The way the artist works with each one of the qualities applied to the scene is what gives the sense of fantasy or normality. A few guaranteed ways to achieve a surreal look is to manipulate qualities of the scene in the following ways:

Exaggeration

A simple and effective way to achieve a fantasy look is to exaggerate elements in the scene. Almost anything can be exaggerated, from the size of objects to the saturation of colors. Scale and proportion are very effective for they are easily perceived by the audience. Most people have a very good sense of what is correct and what seems slightly off.

Sharp Contrast

Elements in a scene that contrast sharply with each other or with our sense of reality tend to generates a strong reaction from the audience. For example: manipulating lighting to produce contrast between well lit areas and dark shadows usually achieves a very dramatic effect, for in our routine we rarely encounter such differences.
If the contrast is not strong enough, the audience might perceive that something is slightly off, but will not be able to pin point it. This is usually a good trick if the project demands only a “touch” of fantasy feeling.

Affinity or Similarity

Similar elements in the scene usually bring the whole thing together, and give the “designer look” to the scene. The audience gets a feeling the scene was planned to be that way on purpose. For example, the use of a limited palette of colors in the scene is a well know trick to many fantasy artists. In our everyday lives we see different colors all the time. We rarely encounter a place with is entirely covered by only two hues.

Combination or grouping

The combination of elements that would not be seen in real world is a guaranteed way to achieve a fantasy look. A well know example is the cyborg character encountered in sci-fi scenes which is half human, half machine. The combination of the organic living qualities with the machinery seems completely impossible to us.

Absence

Absence is a powerful tool not very used. In the real world, we take certain things for granted, and assume they will be there. The total or partial absence of elements that should be there and are not usually produces a very effective fantasy feeling to the scene.

One of my favorite subjects of computer graphics used to be painting and creating textures for 3D models. Working carefully the texture and color of a model is important because:

Textures add intricacy that modeling alone cannot achieve

Consider this model of the interior of a room, which contains a very modest 300 polygons. Without any textures, it is plain and rather pathetic.

However, add a few chosen textures and the modeling acquires another level of intricacy that would practically impossible to create with modeling alone.

Adding textures to it creates such level of detail that would be very impossible with such low amount of geometry or very taxing on the system. Every 3D artist aims to optimize their models, so that they will be faster and easier to manipulate, and therefore more efficient. The image above contains only 7 textures, and no further modeling was done. Here are some of the textures that were used:

Notice the intricacy and level of detail. Even if an artist had the time, it would practically impossible to reproduce all this amount of detail with modeling alone.

Images are copyrighted, please do not use or distribute without authorization.

This is a mini clay sculpture I created a while back. Today it is mounted on a different backing, but I like the simplicity/complexity of the design isolated shown here.

What is interesting about this piece, to me, is the layering aspect of it. If you pay close attention, all the elements are quite simple if analyzed individually. However, as a collective unit, they appear to be far more intricate than they really are.

Also interesting to me is the color palette. There are only 4 main colors in this entire piece, which makes it look very unified: Purple, Teal (Turquoise), Blue and Dark Gold.

This piece is entitled “Rain Cloud”. Please do not distribute or post without written permission.


You can find inspiration to design fantasy objects (or even just a new type of model) in everyday objects and items. One of the most effective ways to come up with new designs is to COMBINE the properties of one object onto another.

In this example, the object to be designed was a flower. The object of inspiration was a banal sharpie pen. The different properties of the sharpie where translated into the various parts required to become a flower.

To combine the properties of two objects, you must first make a list of the fundamental properties of each one. Imagine playing a guessing game, where the participants must guess the item based only on its properties.

For example:

Inspiration: Sharpie pen.
Long plastic item;
Pointy end;
Grey, black and white;
Clip on;
Cap.

Item to be designed: Flower.
Long stem with a cup on the end;
Stamen;
Leaves;
Petals.

This doesn’t mean that you are always going to come up with some great designs, but it is a good way to start. One of my favorite recent examples of a design which borrowed from another is the Whaletone, a GORGEOUS grand piano designed by Robert Majkut, who borrowed the properties of a killer whale.

Exercise: here is a good exercise for you to warm up. Take a look at the Whaletone grand piano. Can you make a list of the properties of the whale and of the piano? This can help you to understand how the designer came up with this design.

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